Sunday, January 14, 2007
Learning for the new society by Dr. David Metcalf
http://www.uwex.edu/disted/conference/Resource_library/shared_space.cfm?main=keynotes
Sunday, January 7, 2007
Learning with handheld technologies
Introduction and context
Wolverhampton Local Authority wants to improve ICT skills across the city and believes that the personal ownership of handhelds could contribute positively to this by increasing collaborative learning and consequently raising standards (as measured in SATs scores). Additionally, the LA aims to reduce the digital divide, foster links between home and school and enable student enthusiasm to lead innovations in learning and teaching, thus helping to embed ICT within the curriculum.
Main aims of the project
The overarching aim of the Learning2Go project was to explore the pedagogical aspects of implementing handheld technologies as collaborative tools, leading to ubiquitous computing. The participant schools (both primary and secondary institutions) aimed to discover the potential of handhelds when distributed as a personal, owned resource. The learners had total ownership of the devices for use both at school, and at home. Schools had diverse aims which included: to discover the potential of the handheld as a ubiquitous tool for Year 6 pupils and to increase parental involvement with school-based learning as a result; to allow children to share and have the opportunity to use the handheld whenever they deemed it appropriate; the provision of 24/7 access to technology via handhelds to encourage student independence and motivation; to raise standards in mathematics and impact positively on attendance, punctuality and behaviour; to increase access to ICT, develop a positive attitude to learning by the students and raise SATs results; to widen access to ICT; to increase ICT in the curriculum with a view to raising standards in KS3 science SATs; to allow for collaborative learning and provide fun, thus encouraging pupils to take responsibility for their own learning.
Source: http://www.futurelab.org.uk/research/handbooks/05_05.htm
Saturday, January 6, 2007
yiibu.com - A mobile content creation company in UK
Mobile content to enhance your everyday moments
During idle moments on the subway, in-between meetings, or running to soccer practice—mobile devices are increasingly becoming an integral part of our lives.
They're also one of the most ubiquitous forms of personal expression and often say as much about you as your profession, the car you drive, or what you choose to do in times of leisure.
Yiibu creates small lifestyle and learning applications for those 'in-between-moments' you spend with your mobile devices.
No shoot-em-up games, stock trackers or productivity applications—just good old fashioned long-tail content for young and old.
What we offer
Call us to discuss how we can help you with:
- mobile content design and development
- mobile user interface design for games, content and mobile marketing products
- mobile content strategy and consulting
- Flash Lite 1.1 and 2.0 development
Want to add that special flair to your upcoming games, mobile marketing or content products?
We also have over 10 years experience in vector based illustration, game UI and character design—with a particular focus on kids' content and entertainment industry projects . Contact us to view our full design portfolio.
'Stanu San' character developed for Moket.