Tuesday, December 19, 2006

A tale of two experts on m-Learning

Trend: Mobile Reality (A Tale of Two Experts)
By Eva Kaplan-Leiserson

The term has been bandied about for years now. Mobile learning, aka m-learning, seems to be on everyone’s lips but few people’s mobile devices. Learning Circuits’s associate editor Eva Kaplan-Leiserson talks to two of the field’s foremost experts to sort the reality from the hype. What’s currently working in m-learning, and why? What’s been stopping its widespread adoption? And what’s necessary to make it more pervasive?

Chris von Koschembahr

PhotoChris von Koschembahr is IBM’s Worldwide Mobile Learning Executive. He was responsible for many of the company’s early e-learning successes and, more recently, created IBM’s first m-learning solutions.

Koschembahr is adamant that those who define m-learning solely as courses delivered on devices with tiny screens have a too-narrow view. In his definition, mobile learning is “the new possibilities that are available to people given the mass deployment of devices that everyone now has in their hands and the new connectivities that are coming.”

Often, those new possibilities are much simpler than what people imagine as mobile learning. They can include, for instance, simple Web lectures consisting of PowerPoint presentations and audio narration—IBM learners have “consumed” more than 1.5 million of these since 1997—or even just what IBM calls profiled notification.

With this solution, learners outline their interests and needs and then relevant information is pushed to them via text messages on their cell phones. They can receive, for example, a notice about a new course added to the curriculum they’ve been working on or a reminder that the online Webinar they’re signed up for is about to begin.

The point is, Koschembahr says, that mobile learning is easier than you think, and you can get started immediately.

For those looking for fuller-featured solutions, IBM offers them as well. But full-featured doesn’t have to mean complex. IBM coined a phrase that’s starting to gain traction in the m-learning arena: “develop once, deliver many.” In other words, don’t develop content specifically for mobile learning. Code your content in such a way that you can create it once and consume it in a variety of ways (for example, online, offline, via CD-ROM, on PocketPC, and so forth).

The power of m-learning, according to Koschembahr, is its immediacy and ability to fill learners’ dead time. For example, via IBM’s offerings, a pharmaceutical salesperson waiting at the airport can be notified that the FDA just approved a competitor’s drug and then receive a link to a Web lecture on how to sell against it.

In another example, a sales associate on the floor at an electronics store who has a few minutes of downtime can scan the barcode of a product and learn more about it. He or she can even scan several similar products and access a comparison matrix to learn about their differences.

Q+A

EKL: Obviously IBM is really putting m-learning into practice. But where do you think the view that it’s been over-hyped has come from?

CK: I think what happened, and thank goodness we fixed things, was that everyone in the marketplace was spinning out this term m-learning. And it’s cool, but people don’t buy m-learning. You can take advantage of its capabilities for a business application deployment for a sales force, field force, and so forth, but people don’t buy m-learning. It’s a capability.

We gave it almost too much focus and drew attention to it, but pretty quickly we learned to back off and weave it through our existing offerings as a differentiator for us and a competitive advantage for the customers. We found that we need to get in the middle of these discussions with an important triad—the line of business (LOB) executive, the CIO, and then the CLO—and be the catalyst.

The LOB exec is the person who is going to drive an m-learning deployment. Clearly no one would ever deploy a device just for learning. But the LOB executives certainly would because they’re trying to give a competitive advantage or be more efficient. I use the term enablement. The CLO can say, if you have connectivity out to our endpoints, think about what you can distribute in a profiled fashion.

EKL: Is there anything that differentiates content that can be delivered via m-learning and content that can’t?

CK: Oh, anyone who tells you that anything can be delivered is not telling the truth. It’s garbage in, garbage out. You’ve seen some presentations even in a boardroom where there are some flowcharts that are inappropriate even in that context. If it’s bad up on screen, it’s going to look really bad on a mobile device. Screen resolution is lagging. But, if you saw this simple Web lecture, this PowerPoint with the audio, it looks really good on a PocketPC.

You’ve got to start thinking outside of the box of these current devices and make some assumptions and let’s get on with it. [New devices are coming along all the time.] So then, yes, just about all content will be much more appropriate on these type of devices. Right now we’re in this in-between state where it’s getting very doable but not everything is deliverable.

EKL: Is the reason m-learning has been slow to come to reality because the technology just wasn’t there yet?

CK: I think too quickly people thought m-learning was learning on the little screen. They said there’s no way. Because everyone I spoke to, when I quickly said, let’s just look at the lowest common denominator of SMS, they all got it.

Secondly, I was presenting at learning conferences but not to the people who had to make the decision. It‘s the LOB guy. So it was almost like we were preaching to the wrong people. So what we’ve done differently is, while we still approach the CLO, we pretty quickly ask if there are any LOB initiatives that he needs to support, and whether we can broaden the discussion.

The last ten years have been about companies redefining themselves and engineering themselves. We called it e-business. The next wave now is to go the final mile out to the front line. So the line of business folks are deploying the next wave of ERP. We just need to get in there and say, hey, we could be enhancing what you’re already trying to do.

EKL: How long before m-learning is widespread in any incarnation?

CK: I’m going to say five years. There’s still so much device stuff. It’s not moving quite as fast as I’d like it to be. But everything’s getting smaller and more fully functional. There are still some human issues. For example [if we put PC displays in eyeglasses], do I always want to see my PC screen while I’m walking down the street? Am I going to bump into people?

There’s never going to be one device that everyone carries for the near term, so instead we say, why don’t you just face up to that and deal with how do we do the lowest common denominator, and then provide additional access to people with better devices. And just make it a stepped approach like that. That’s the only way to do it.


Clark Quinn

photoClark Quinn has been involved with e-learning for more than 20 years, having designed his own major in computer-based education as an undergraduate. He has a doctorate in cognitive psychology, is executive director of the consultancy OtterSurf Labs, and co-founded the Meta-Learning Lab [www.meta-learninglab.com].

In 2000, he wrote an article for the Line Zine e-magazine, “mLearning: Mobile, Wireless, in-Your-Pocket Learning,” in which he said “We’re just on the cusp of achieving the potential.”

Q+A

EKL: What’s your definition of m-learning?

CQ: E-learning through mobile computational devices, and a lot more. It’s beyond the traditional e-learning view, including performance support and emphasizing contextualized and minimalist approaches, and beyond.

EKL: In your opinion, what is the ideal type of content to be delivered via mobile learning?

Minimal! It can be any content, but it can’t be a lot. I don’t think m-learning is e-learning lite, however. I think it’s a different relationship. For one, it’s closer to performance support. What it can and should be is an adjunct to some initial concept presentation, but one that keeps the learning active over a long period of time with smaller bits, something we don’t do with e-learning.

Given what we know about learning, we should be working on small bits over time regardless. With a mobile solution, we could be doing that and using the events in our lives as the practice, not some artificial simulation.

EKL: Does anything need to be different from an instructional design standpoint for m-learning content?

CQ: Yes! Traditional instructional design has this all-encompassing model, and it doesn’t know how to cope with a minimalist, and a long-term, approach. M-learning is more a mentoring relationship than an instructional one. What is the right form of content to perform now but learn a little bit along a long trajectory of development? How often, and how do we do it in the context of real-life activities? These are questions that should drive a research agenda.

EKL: In 2000, you said we’re just on the cusp of achieving the potential of m-learning. Where are we now in 2005? To some people it may seem like not much progress had been made.

CQ: If we’re still on the cusp, that’s more due to the economic downturn over the past few years than a fundamental flaw in the logic. To be fair, there’s been a steady increase in the infrastructure (greater penetration of phones, increase in networks, and so forth), that makes it a more attractive and practical proposition now. I actually think we’re now past the cusp and on our way. After being on the stump for mobile learning for the last couple of years, we’re beginning to see some action: initial contracts, some experiments, and so forth.

EKL: What have been the biggest obstacles to m-learning deployment?

CQ: There are some platform issues: People seem to be held up thinking whether they should design for Pocket PC or Palm, whether to do a phone or a PDA solution, and so forth. [But] I think the barriers have been more organizational. People have not been in an experimental mode, the vision is still low in the organization, decision makers are not there yet.

EKL: What’s making m-learning more feasible today than when you wrote that article in 2000?

CQ: The obvious advance is in the devices: better screens, phones, networks, and so forth. But I think the more important advance is in various efforts towards standards, things like XML giving us content separated from formatting and allowing customization for the delivery medium, and for things like Web services and meta-tagging that allow us to more accurately address the information need.

EKL: Can you give a few examples of the best mobile learning implementations you’ve seen recently?

CQ: Actually, the ground-breaking implementations aren’t that new. Elliot Soloway’s GoKnow has been developing apps that let kids collect and share thoughts for a while now. The use of tablet computers in medicine is relatively old. A couple of years ago Knowledge Anywhere produced an application that taught mobile communications salesfolks how to use their PocketPC phones to stay in touch and demo to their customers.

Much of the new stuff is in research labs and isn’t hitting the workplace yet. Interestingly, one new idea, context-aware systems, is being led by museums, where proximity to a display triggers appropriate activities.

EKL: Do you think mobile learning is more hype or reality right now, or somewhere in between?

CQ: I think m-learning is more potential than reality now, but I don’t think it’s over-hyped. There really is incredible opportunity. The gold rush hasn’t happened yet. When it does, yes, there’ll be hype, but it’s still nascent yet.

EKL: What are your predictions for mobile learning?


CQ: First, as companies begin to see the advantages of supporting long-term learning as well as contextualized performance support, we’ll see an upward trend in custom content development for mobile learning. Second, as companies increasingly single-source content, moving from separate and redundant production to populating content models to meet a variety of needs, this content will be made available through mobile interfaces on demand. With the appropriate models of context and content, we’ll see workflow learning-like push models.

EKL: Anything else you’d like to add?

CQ: I want to raise a flag here in regards to self-directed learning. We can’t yet guarantee that we have such learners (to the contrary). So just providing access is not sufficient, we need to push support. I think we can do one more thing, and we should: help individuals learn to learn. Hence my involvement in the Meta-Learning Lab. That can be accomplished through a layer on top of our learning systems. Imagine, a learning system that not only meets your immediate needs, but develops you over time!

Published: April 2005

Source: http://mlearning-world-swicki.eurekster.com/Mobile+Learning/

Will mobile phones replace the PCs in the future?

A new survey suggests that today's youth--and minorities in particular--are using cell phones more and more as mini personal computers, sparking a revolution in ubiquitous computing. The survey could have important implications for school leaders looking to design programs that appeal to their students and younger stakeholders.

Young adults and minorities are leading a revolution in how Americans use their cell phones, according to a new survey with important implications for education.

People ages 18 to 29 and minorities are more likely to use their cell phones as personal computers, digital music players, cameras, and more--a phenomenon that school leaders and content providers should consider when developing programs aimed at students and young staff members or parents.

"We've got everything on my phone," said Mark Madsen, a 24-year-old college student from Chattanooga, Tenn. "I use it mostly for the phone, but I also play video games and use the MP3 player. I pretty much use it all the time."

Almost two-thirds of young adults use their phones to send text messages. More than half use them to take pictures and almost half to play games. They use these features, as well as internet connections, about twice as often as cell phone users overall.

Minorities were far more likely than whites to use the phones to take pictures, send text messages, and use the internet, though the minority rates were influenced by enthusiasm among Hispanics--who tend to be a younger population, the poll found.

"We think of them as mobile phones, but the personal computer, mobile phone, and the internet are merging into some new medium like the personal computer in the 1980s or the internet in the 1990s," said Howard Rheingold, an author who has taught at Stanford University and written extensively about the effects of technology.

You may continue to read the article in link below:

Source: http://www.eschoolnews.com/news/showStory.cfm?ArticleID=6228

Similar article comes from Australia:

Schools have a blunt approach to mobile phones: ban them in the classroom. But in a radical reversal, a new push has emerged for students to use them as the learning device of the new century.

Source:http://www.theage.com.au/news/technology/education-tool-a-phone-call-away/2005/08/14/1123957950672.html


I bought a cell phone recently. The image “http://www.mytaxfree.com/thumbnails.aspx?image=w810i.jpg&tag=1” cannot be displayed, because it contains errors.

It is a Sony Ericcson 810i and it helped me to put together my MP3 player, Radio, Web Browser (very limited though) and Digital Camera all together.

So do you think cell phones will replace all the personal computers in the very near future?

m-Learning Technology

  • Types of m-Learning communication systems.The Hoffman Family


The types of m-Learning systems above. M-Learning systems can be classified by the type of mobile devices (notebooks, tablet PCs, PDAs, cell phones, and so on) and the type of wireless communication technologies (GSM, IEEE 802.11,Bluetooth, etc.) they support. (Evgeniya, Angel, Tsvetozar 2005)

  • Different Comunication Methods
  1. Text Message / SMS
  2. WAP Wireless Application Protocol
  3. GPRS
  4. Bluetooth
  5. WLAN / Wifi
  6. IrDA



Thursday, December 14, 2006

m-Learning Glossary

This section will contain the glossary related to m-Learning. Please feel free to send new entries or corrections for the existing ones.

  • PDA: Personal Digital Assistant
  • PALM: PDA based on the PALM Operating System
  • Pocket PC: PDA based on Windows Mobile Operating System
  • Converged: A device combining PDA with camera, voice recorder, music and video playback, picture viewing etc.

Challenges of m-Learning

  • Connectivity: The connectivity is one of the main differences if we compare a mobile device with the PC (the usual medium for delivering e-learning). Nowadays mobile devices might be connected to ‘The Net’ via many technologies – WAP, GPRS, UMTS, Bluetooth, WiFi, etc. Although it is predictable that in the future the ‘always on’ will be wide spread still it is not the case. Mobile devices often have periods of disconnection, either intentionally (when the connection is too expensive) or not (when no infrastructure is provided).
Source: http://en.wikipedia.org/wiki/M-learning
  • Device Limitations: Devices’ hardware and software characteristics have a big impact on what content is possible and meaningful to be delivered. Usually the web content is designed for desktop PCs, thus unpleasant and even rarely useful from a small-screened device. Nowadays mobile phones are rapidly becoming increasingly powerful (both from hardware and software point of view) however their screens will remain comparatively small. Often also the navigation is hard. Equipped with a small phone-style keyboard or a touch-screen (for the PDAs) the users might lose more time in searching where on the page the information they need is than in reading it. We can imagine alternative ways of navigation, for example voice commands. The memory available on a mobile device is also relatively small. It is possible to use extension packs on some devices like PDAs, which reduces some of the restrictions. Devices such as the Nintendo DS raise the bar even higher by providing collaborative gaming. The Nokia N-Gage brings an expandable platform of gaming and mobile communications to the forefront. MP3 players and other portable media devices have also come into the forefront of the mLearning trend with companies using these devices to deploy education to their 'road warrior' sales teams through podcasts or videocasts.
Source: http://en.wikipedia.org/wiki/M-learning
  • Content:



Friday, December 8, 2006

Different Applications of m-Learning

  • Language Learning: Techrepublic.com lists reasonable number of software applications for language learning that might be used in m-learning arena.

Source:
http://software.techrepublic.com.com/search.aspx?&kw=m-learning&c=1&x=40

  • The European Union is currently funding a three year project called m-Learning. Partners include the Learning and Skills Development Agency, Ultralab, and CTAD. The purpose is to encourage disengaged young people to return to learning, and to attempt to combat the digital divide. m-Learning is a 3 year European research and development program supported by the European Commission's Information Society Technologies (IST) program.
  • Mobile Learning, having drawn a great deal of attention and application in the US and European countries, is just entering China's K-12 and higher education. Several K-12 schools participated in a mobile inquiry program about birds; several others use mobile devices for students and teachers to exchange short text-messaging. In higher education, leading institutions have attempted to create mobile virtual classrooms. The E-learning Lab of Shanghai Jiaotong University (SJTU), for instance, has successfully delivered sample broadcasts of its online courses to cell phones and PDAs, including a college-level English course to about 50 campus students and 30 online students. Picture of a person using a wireless PDA.Learning while on a trip. As mobile technologies continue to evolve, m-Learning will grow as a rich, collaborative and conversational experience, whether in classrooms, homes, waiting in line, or even while traveling.
Source: http://coe.sdsu.edu/eet/articles/mlearning/index.htm

  • Broadcast live talks/lectures to student
    You could have a tutor presenting a talk on the architecture of a particular building. Then the students could decide to either go to the talk or watch it live on their phone as they go round the building in question.
  • Make a mini video library
    Have small video clips of art work so that when students go to an exibition they can have a preview of the work.
  • Exhibit student work
    Students could exhibit their work to other students online.
  • Have an archive of talks/lectures
    Have a video/audio archive of talks/lectures, that students can go though and watch on demand.
Source: http://mlearning.rave.ac.uk/mlearning/home/main.htm


  • Coastline Community College

Click logo to go to Coastline's Military Programs Site

PocketED Program at Coastline Community College

Click here to tell a friend about this site.

MULTIMEDIA:

Sample Navigation Tutorial

This short video was designed for PocketED students to familiarize them with one of the main screens of their course.
Click here to watch this short video



As early as April 2003, Coastline Community College began migrating complete digital courses to handheld devices. A recognized leader and innovator in the field of “Anytime, Anywhere” distance learning, Coastline’s PocketEd offerings deliver a combined course which draws upon the best of complete 13 hour Telecourses, full-featured internet courses and interactive CD-ROM courses on a single SDRAM card for delivery through any Windows Mobile OS enabled device. In late 2004 Coastline Community College launched the PocketEd Program through the Coast Guard, which consisted of 4 beta-classes in the PocketPC environment.

The Management & Supervision 100 course, at a glance, has over 100 screens of content, 75 full motion video interviews and instructional video clips and 23 audio reviews of textbook readings. Also released in late 2004 for beta testing with the Coast Guard were Psychology 100 and Biology 100, which both contained an amazing 13 hours of video content in addition to support screens, navigation tutorial videos and interactive exercises. All of that content is stored on a postage stamp sized SDRAM card that can either be read on the PocketPC or on any standard desktop or laptop computer running a Windows OS.

SDRAM Card and PPC




What is m-learning?

Let's first look at various definitions available out there:


  • A variety of meanings are attached to this emerging paradigm. Some definitions include the aspects which characterise mobile services - such as location independence (Vavoula & Sharples, 2002); others focus on technology related features such as the wireless network infrastructure (Leung & Chan, 2003). Yet another perspective on mLearning relates to its position in relation to the other members of the family of contemporary learning paradigms: distance, online, face-to-face and flexible learning (flexible learning is also known as hybrid, mixed, blended learning).


  • M-learning is the term given to the delivery of training by means of mobile devices such as Mobile Phones, PDAs and digital audio players, as well as digital cameras and voice recorders, pen scanners etc. M-learners are seeking lessons in small, manageable formats that they can undertake when it suits them.

Source: http://en.wikipedia.org/wiki/M-learning

  • MOBILE LEARNING (m-learning) refers to the use of mobile and pocket IT devices, such as PDAs, mobile phones, and laptops in teaching and learning. (Karen, 2003) It also means people can learn and gain information just from their pocket devices. There is no need to go to the classroom or sit in front of their work station because they can still learn while in sitting in traffic, waiting in line, or even during a trip.
Source: http://coe.sdsu.edu/eet/articles/mlearning/index.htm







Advantages of m-Learning


  • No other learning approach matches the integrated, continuous flow of m-learning, seamless access to learning resources: With mobile learning, you can learn and study anywhere - from the classroom to your desktop, or laptop to your pocket. A true mobile learning system allows users to take a course on any device.
  • Freedom, power, and choice: M-learning students can choose where, when, and how they'll study. The new range of options includes online synchronized, online self-paced, downloaded courseware, and computer-based training. M-learning offers new levels of freedom with the ability to exercise control over learning patterns.
  • Organized productivity: With only a cell phone, handheld device, PDA, or hybrid unit, users can access administrative functions, download courses, and review their learning history through a learning management system. M-learning offers an efficient way for learners to access key information and maximize their time.
  • Flexible, portable convenience: The ability to customize learning schedules is a key advantage to m-learning. Learners are not restricted to a specific physical environment, a particular delivery channel, or a fixed set of times for undertaking training and education. Using the latest technology, students can update their knowledge base on a just-in-time basis to prepare for meetings or presentations.

Source: http://wbt.sys-con.com/read/40857.htm

The future of m-Learning

Mobile learning is a new frontier in long-distance learning. As in all new fields there are still a lot of things to discover and try out.

The idea of being able to optimize our time and of always having a device at hand that enables us to study at any moment during the day is indeed very interesting.

The topic becomes even more interesting the moment in which it is possible to use mobile
technology, such as Flash Lite, integrated with software, such as Captivate or Flex, that allows us to create rich and interactive content and to involve the learner.

As Benjamin Franklin said: Tell me and I forget. Teach me and I remember. Involve me and I learn.

So what will be the m-learning environment of the future?

Here are a few ideas:

  • It is in a very early stage of development so it can’t be identified yet.
  • Learning games about geometry have potential for m-learning.
  • Collaborative activity with mobile terminal (such as Nokia communicator) could be a mobile learning environment but this has limitations when compared with a fixed terminal.
  • There may be parallels with the portable C8 devices issued at museums or art galleries (as used in UK).
  • There may also be implications from the fact that only wealthy people have sophisticated mobile phones.
  • Additional problems need consideration, for example, wireless communication blacks out when travelling (when a train is going into tunnel).

What would we like to see happen in the future?

  • Finnish Defence Forces representatives saw difficulties in identifying their requirements but they are actively looking into it. They have a project currently running up until 2012. They are also, putting in a Learning Portal, as the Army traditionally “learns by doing.”
  • “Instant Messaging”, Swedish youth’s want to combine this with mobile phones at a more sophisticated level than is available today.
  • Content of learning? Reading is still the main medium but it can be supported by video, animation etc.. However this can’t be done well through WAP Phones.
  • Swedish Teachers can get extra time off in their holiday if they can show they have done private time study during their working term. How can e-learning be incorporated into this as they are not traditionally “course” orientated?
  • Easier access to small learning objects. What is the real driver for this?
  • Counter argument is the “Learning Objects” actually distorts the concept. Learning should not be so heavily orientated towards content.
  • M-learning needs to get away from the current “Course” mentality.
  • Do we need a better definition of what “Learning” really is about? Is there confusion between knowledge, learning, understanding etc..

Learning Lifestyler

  • Do we need a better understanding of where Learning fits in to an individual’s lifestyle and actual requirements?
  • The first thing to consider is the “Need” and then look at the “Environment” where the learning is to be carried out.
  • The connection between “Knowledge Management” and “Learning” should be considered in the design of delivery system.
  • “Mobility” should refer to a situation where no other access point to a learning source is available. m-learning will probably be a standby secondary tool for learning.
  • Language training is probably a good application for genuine m-learning. It may not need a very sophisticated display, as a good audio link and basic text should be okay. The “Content” is very important for language learning and audio is primary medium.
  • For t-learning, looking at divorcing learning from technology in order to learn. Exactly how much interactivity is required? No research data seems available on this aspect of the value of interactivity vs. content.
  • What do mobile people actually want to access? Is there sufficient motivation to “learn on the run”?
  • Is mobile voice quality good enough for high level language training? Experience in California (University of California) suggests that Internet technology is perfectly adequate.

Microlearning

Microlearning deals with relatively small learning units and short-term learning activities. Generally, the term 'microlearning' refers to micro-perspectives in the context of learning, education and training. More frequently, the term is used in the domain of E-learning and related fields in the sense of a new paradigmatic perspective on learning processes in mediated environments on micro levels.Microlearning deals with relatively small learning units and short-term learning activities. Generally, the term 'microlearning' refers to micro-perspectives in the context of learning, education and training. More frequently, the term is used in the domain of E-learning and related fields in the sense of a new paradigmatic perspective on learning processes in mediated environments on micro levels.

Source: http://en.wikipedia.org/wiki/Microlearning
http://www.microlearning.org/